This part MUST be done during the same eclipse as lighting the gas. Press the action button (X, square) to lower it. If done correctly, when the players return to the crevice and the tube, the lever next to it will be raised. There are several leaks clustered about: at the entrance to the cave, near the spout launcher, and just before the power room. The players have to walk through the tunnel, luring the Napalm Zombie from the MPL entrance through the cave and setting the gas leaks from the previous step on fire. To complete this step, there must be a calm Napalm Zombie in the past. And when your character passes through there, you can hear them coughing. If done correctly, along the walls and ceilings there should be several gas leaks, starting from the MPL entrance all the way to the power room. The wheel has to be turned 4 times, until the characters can be heard talking about the gas receding. Next to the pressure plate needed to access Pack-a-Punch, there is a gas pipe. The players now have to go to the tunnel that has a pressure plate in a crevice. A new diamond should spawn, indicating that the step was completed successfully. The players must launch the diamond with the geyser and it should land on a tower. Knife it and it goes into the slide to the geyser. When it's on the ground, shoot it with the 31-79 JGb215, it should shrink. It can be knocked down with an explosive or a Ray Gun. Go to the waterfall, there should be a diamond on top of the waterfall. He will activate a switch on the way, which will send the players back to the present if done correctly. With three players standing on the pressure plate, have the fourth take the slide while holding the action button 'Square' (PS3) 'X' (360). Go down to the Water Slide, but do not move from the bottom. The following are known Illuminati symbols to appear on the tiles:ģ Short straight lines intersected by a long straight line.Ī Circle with a straight line cutting it in half.Ī "T" like shape that has a line through it. Note that this must be completed in 4-5 minutes or players will return to the present and will have to start over again. Also note that if a player stands on a plate whilst the other checks for a match, all symbols will change to a different plate. If a pair is incorrectly matched all plates will re appear and have to be paired up again. Then simply repeat for every other one until all plates are gone. Once the pair are found both players step on and those plates and they will disappear. That player then steps off the tile whilst the player in the other area searches for the matching plate. On one side, one player stands on a plate and tells another player what the symbol is. At first it seems confusing but the method is simple. The players have to make them all disappear to complete this step of the easter egg. After they finish their dialog, magical plates can be found scattered on the floor around the areas outside the spawn, 12 on each side.Īfter activating the switch from the previous step, several panels will appear along the area on the bridge, near the rotating statue and the area which contains the MPL, somewhat perpendicular to each other. They want the players to set them free, similar to Gersch in Kassimir Mechanism and the four characters in Original Characters Trapped easter eggs. A button must be pressed, similar to those near Quick Revive, in order to get them talking. Near the MPL, there appear to be two characters trapped in the locked area behind the weapon. When all four players press 'Square' (PS3) or 'X' (360) at the same time, time will distort, causing the players to be sent into the past (proven by some of the things the character says), the moon to eclipse the sun, and a giant 115 meteor to rest above the temple in the spawn area. In the starting room once the power is turned on, there will be four dials each on their own wall by Quick Revive. Step 8:use the vr11 on a zombies at the bottom of the light house and kill it with the scavenger now get the golden rod and send it up in the pipe to the allies Step 7:now go to the fog horns now turns these fog horns on one near the water near ak74u is ,just outside speed cola,near ak74u its self and the one where the far rock is. Step 6:go to the ship cabbin and move the wheel to the right 2 time and go to the leavers pull the first one once and the third one 3 times. Inside the wagon next to zip line on back of ship SET PURPLE TO 6 TURN ORANGE TIL BLUE IS 4 Step 4:Now it time for the lighthouse combo Step 3: Now find the vodka near top of phd knere mp40 on the railings or double tap. Step 2: destroy the generators at the middle of the ship front of ship stamina up and under phd. Step 1: once power is on knife the door under phd and get the fuze from upstairs.
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